10-18-2022, 10:54 AM
(This post was last modified: 10-31-2022, 06:44 PM by Kris_Perry.)
Version 2.0.0 Now supports MP3 import and creation of the necessary MP3 player playlist file (no cover images yet, expect it in 2.0.1)
{If somebody could generate even the base gold miner package, install it on their leappad and confirm it works correctly as I don't have a leappad at the moment to test against. Thank You!}
Version 1.0.1 Fixed an issue where IconLabel value was not being set for the preview panels.
Version 1.0.0 App chassis complete, you *might* see a future update as the old app had a nice credits screen that i'd like to get re-implemented (although I did have to remove all graphical niceties from this build as when tested on Win8 the textures and font were both black) and there's an annoying mkdir bug i would like to fix if I can remember how to.
I'm currently in the process of rewriting this program, sorry for the prolonged absence.
Quick Guide to Manual package creation:
Its quite easy to manually edit a game, although it is easier to use the app
start by making a duplicate of a template game(Gold Miner) on your PC, we'll call that our "work folder"
Every change we're about to make is in the work folder.
Editing the template game files using notepad++
Base_DA and Preview_DA images
Use google images, Paint.NET's magic wand and USE the template images and you'll have your own icons in no time.
Base_DA.png
Width 82px
Height 88px
Preview_DA.png
Width 70px
Height 69px
Installing Via LeapPad Manager.
You will need 7Zip to package the files
{If somebody could generate even the base gold miner package, install it on their leappad and confirm it works correctly as I don't have a leappad at the moment to test against. Thank You!}
Version 1.0.1 Fixed an issue where IconLabel value was not being set for the preview panels.
Version 1.0.0 App chassis complete, you *might* see a future update as the old app had a nice credits screen that i'd like to get re-implemented (although I did have to remove all graphical niceties from this build as when tested on Win8 the textures and font were both black) and there's an annoying mkdir bug i would like to fix if I can remember how to.
I'm currently in the process of rewriting this program, sorry for the prolonged absence.
Quick Guide to Manual package creation:
Its quite easy to manually edit a game, although it is easier to use the app
start by making a duplicate of a template game(Gold Miner) on your PC, we'll call that our "work folder"
Every change we're about to make is in the work folder.
Editing the template game files using notepad++
- edit "GameInfo.json"
- edit "Meta.inf"
I Should Have Also Wrote:Notice: The IconLabel and Name fields should be the same value.Notice: The ProductID should appear as the middle section of the PackageIDNotice: It is good practice to keep track of which PackageIDs are taken to avoid installing over another game with the same ID.
- Save both files to the work folder.
- Rename your_downloaded_game.swf to "loader.swf"
- Place loader.swf in the work folder, replacing/overwriting the template file.
I Should Have Also Wrote:Notice: The game is installable via FTP now but the artwork isn't done so it will still have the template icon and preview images.
Base_DA and Preview_DA images
Use google images, Paint.NET's magic wand and USE the template images and you'll have your own icons in no time.
Base_DA.png
Width 82px
Height 88px
Preview_DA.png
Width 70px
Height 69px
Installing Via LeapPad Manager.
You will need 7Zip to package the files
- Archive the files inside the work folder into a .tar file.
- Rename the .tar file to the PackageID of the game.
- Install the .tar package with LeapPad Manager
I Should Have Also Wrote:Notice: The game files must be in the root of the .tar, don't tar the game folder, just the contents.
