01-02-2020, 03:38 PM
(This post was last modified: 01-02-2020, 03:49 PM by ceratophyllum.)
(01-02-2020, 01:35 PM)fiveww Wrote: Can anyone get additional cores working? I add them to the libretro directory using scp, but selecting them in the Load Core menu does nothing and I get an 'internal error' message in retro.log?Were did you get your additional cores? You have to compile them using the retroleap buildroot by selecting them in the menu after you run:
make menuconfig
and then:
make
and then:
scp them from where_you_installed/retroleap/output/target/usr/lib/libretro
to /usr/lib/libretro on your leappad2.
Anyway, I've built a bunch of them. btw, they will also work on LeapsterGS, a vastly superior ~$20 game system.
The zip attached contains:
MGBA-- slower than GPSP, but runs GB/GBC games very well
NGP-- I've tested a few games and they seem to work well.
Stella-- Atari2600 my first console. Disable select key in your retroarch config for this one.
Gambatte-- GB/GBC; I have not thoroughly tested. Seems ok.
o2em--videopac; ancient "TV game" seems to work, I guess.
vectrex, fmsx, lynx,wonderswan,pce --I'm not familiar with these; didn't test.
@Jabberwok: the rootfs is the same as retroleap 1.2.1. The only changes were to the kernel (uImage) to pick the right GPIOs and configure them as inputs. I didn't change anything about the Atari800 core (or anything else). I've done a lot of testing with (sc. "played with") Gameboy, Atari2600, and NGP. I'll take a look though. Can you recommend any Atari800 game?
