01-13-2016, 02:43 AM
So far I only saw pure SDL with software rendering homebrew (doom, duke3d)
Anyone tried to build Qt application? Possibly with OpenGL ES integration? Or pure framebuffer EGL/openGL ES? Or with SDL GL integration?
Looks like the device has MALI 3d chip and games are written in Qt 4 and use accelerated 3d via QT.
I started with enabling Qt and mesa3d in buildroot and will try to build some Qt based example (preferably with 3d) and test it on the device but if anyone already tried and has some results then don't hesitate to reply.
Anyone tried to build Qt application? Possibly with OpenGL ES integration? Or pure framebuffer EGL/openGL ES? Or with SDL GL integration?
Looks like the device has MALI 3d chip and games are written in Qt 4 and use accelerated 3d via QT.
I started with enabling Qt and mesa3d in buildroot and will try to build some Qt based example (preferably with 3d) and test it on the device but if anyone already tried and has some results then don't hesitate to reply.
